In this video I show you the easiest way to get real displacement in Blender's Eevee render engine. I understand that this technique might be a bit limiting if you want your displacement to match your shading, but let me tinker with it a bit. I know there's a way to bring materials into geometry nodes, so there should be a way to integrate eevee displacement with shading.
Ben's Realtime Displacement Shader (the layer thingy): https://bbbn19.gumroad.com/l/WDCRp
Crossmind's geometry nodes displacement video: • 06 Displacing Geometry -Geometry Node...