Unity 3D Playmaker Creating Helix Jump - Level Generation

Опубликовано: 12 Октябрь 2024
на канале: Bliz Studio
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In this mini Unity 3D Playmaker tutorial series, we will be taking a look at creating Helix Jump. In this fifth tutorial of the series, I will show the steps to setting up level generation. This one has a lot of steps but can be used in so many ways!

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Chapters:
00:00 Introduction and items setup
01:44 Level Manager FSM
02:08 Setting up Start Button
02:38 Setting up the first platform layer
03:12 Setting up an Array variable type of Game Object
04:26 Setting up an Array variable type of Float for Rotation
05:46 Selecting a random platform layer with Array Get Random
06:22 Spawn game object using Create Object action
07:44 New layer
08:00 Setting up Float Subtract for Spawner Position
08:35 Using Set Position action to change Spawner Position
08:56 Using Array Get Random grab a random rotation direction
09:19 Reusing Layer 1 actions
09:46 Setting a Random Rotation to the created platform
10:39 Loop State to create many platform layers
11:48 Setting up a new state to set up end platform layer
12:54 Activate Game Object - Ball, Ball Manager, and Start UI
13:54 Testing our work and conclusion

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