This is Part 6 and the final part of our series “Learning Unity for Absolute Beginners – Chrome Dino Runner (Clone)”. In this beginner Unity tutorial, you'll learn how to implement a real-time scoring system that increases as the player runs, display the current score and high score on screen and on the game over screen, save and load the high score using Unity's PlayerPrefs for data persistence across game sessions, and update the UI with TextMeshPro. Perfect for beginners learning how to make an endless runner feel complete and rewarding in Unity with C#.
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