Fully immersed virtual workouts will likely involve 360-degree landscapes, audio, and live-action interactions with avatars of your friends or coaches.
Here’s a video of what fitness in the metaverse is striving to achieve.
Looks incredible, but are we there yet? Definitely not. This very advanced version of the metaverse doesn't exist yet. And it's unsure what exactly it will entail when (if?) it becomes available.
The idea behind metaverse workouts is simple: players utilize the digital space to improve their real world fitness and health as they play to earn experiences. Workouts are gamified through crypto to further incentivize participants.
There are definitely areas metaverse fitness brands will want to capitalize on, including:
fitness gamification (i.e. with monthly subscription fees)
brand new engaging fitness activities
digital assets (like virtual land or the replica of Tony Hawk's skateboard)
The fitness industry is already attempting to tap into virtual workouts with some smaller steps like Peloton’s Scenic Rides, viewing CGI-generated landscapes during indoor cycling sessions available in some gyms such as McFit, and of course, VR fitness games.
The concept of digitized workouts has been proven successful by the Playstation VR (PSVR) gaming app. PSVR offers complete workout based games, such as BOXVR or Beat Saber.
According to The Virtual Reality Institute of Health and Exercise specializing in rating energy expenditure in VR games, the intensity of a Beat Saber workout is comparable to playing tennis - it's one example of premium gaming for sure!
Players are motivated by virtual rewards and the leaderboard - just look at the Beat Saber leaderboard on Exophase and the time spent in the video game.