3D Computer Graphics | Deriving the Perspective Projection Matrix

Опубликовано: 20 Июнь 2026
на канале: Brandon Berisford
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I've been working on a 3D software renderer in C, and after studying perspective projection for the past week, I think I've finally figured out how to derive the various terms in the matrix. I thought I'd share my own derivation in the hopes that others who are exploring this topic might find it useful. As always if you enjoyed the video or found it helpful, consider subscribing. If you enjoy this topic, maybe I'll explore more videos on computer graphics, let me know if you have any suggestions.