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'Plugging MV' is a series where I showcase interesting (community-made) plugins for RPG Maker MV, as I discover them myself, while going through a list of 4000+ plugins.
#RPGMaker #Plugin #Cutscene
Plugin: Nasty_Replace_Window_with_Picture.js
This plugin allows us to replace literally ANY window with a picture, using just a plugin command!
(NOTE: For the change to actually show after running the plugin-command, the in-game screen needs to refresh. And so, you can't change the window-picture of a Message Box, dynamically. You will have to use a transfer map command, after running the plugin command, to have the changes show. Hope this makes sense)
Programmer: Nelderson
Tested on Version: 1.5.1
DOWNLOAD LINK:
Direct Download:
https://github.com/Nelderson/NASTY_RP...
Post Link:
https://forums.rpgmakerweb.com/index....
HOW TO:
To replace any window with a picture, you need to use the following plugin command template:
ChangeWindowPic WindowType PictureName
here, 'ChangeWindowPic' stays the same.
'PictureName' refers to the name of the picture, inside img/pictures folder.
And 'WindowType' refers to the type of window you want to replace. Following are all the names of window types/objects that you can replace with a picture:
Window_Message
Window_ScrollText
Window_ChoiceList
Window_NameEdit
Window_NameInput
Window_NumberInput
Window_EventItem
Window_Base
Window_MapName
Window_BattleLog
Window_PartyCommand
Window_ActorCommand
Window_BattleStatus
Window_BattleActor
Window_BattleEnemy
Window_BattleSkill
Window_BattleItem
Window_TitleCommand
Window_GameEnd
Window_DebugRange
Window_DebugEdit
Window_Selectable
Window_Command
Window_HorzCommand
Window_Help
Window_Gold
Window_MenuCommand
Window_MenuStatus
Window_MenuActor
Window_ItemCategory
Window_ItemList
Window_SkillType
Window_SkillStatus
Window_SkillList
Window_EquipStatus
Window_EquipCommand
Window_EquipSlot
Window_EquipItem
Window_Status
Window_Options
Window_SavefileList
Window_ShopCommand
Window_ShopBuy
Window_ShopSell
Window_ShopNumber
Window_ShopStatus
Example:
To replace the message window with a picture named blank.png, the plugin command becomes,
ChangeWindowPic Window_Message Blank
(Note: when you run this command, you won't see the change, until you refresh the screen by using the transfer command.)
If you want to get the exact width & height of a particular window, (so you can make a custom picture to replace it,) then go to this plugin's parameter and change Debug Mode to true.
Then, run your game, and have the window you want the width-height of, open up in the game (with some event). Then, press F8 (while playtesting) to open debug tool. In the tool, under console, you will be able to find the width & height of the windows you recently opened.
PARAMETERS:
In Parameters, you can set the Window Type/object and it's picture at default, without having to run a plugin command to replace every single window you want.
Some Applications:
1- Give your game a custom look!
2- Change the picture/tone/style of your message window, depening on the map/envrionment.
3- As your game progresses, certain graphical changes start appearing on your window. (Or your window graphic, simply changes, to better express the current arc/chapter in the game.)
BGM Used in Video: Moment (Translated Name) by Akiyama Hirokazu
http://www.hmix.net/
Window_Message Picture from: Violet Evergarden Anime.