UE5 Base Building System - Tutorial Part 9 - No Overlap

Опубликовано: 24 Июль 2026
на канале: MakeCodeSimple_Unreal
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Hey Guys!
In Part 9 of our Building Components we take care of the fact that the building cannot be placed anywhere in the world, which means that nothing must overlap with it. We do this with the help of a “Box Trace by Channel” which has the same transform as the mesh itself.
Furthermore, we create an event in the building component from the rotation event in the third person character, so that the player does not contain all the code and everything looks clearer.

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