Welcome to my channel, as well as to the third part of the course on 3D graphics in C ++ OpenGL
In this part we will talk about quaternions, how to use them in my library for working with graphics
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When working with 3D graphics, you will definitely need to rotate objects
In mechanics and 3D graphics, quaternions are actively used to describe rotation - Quaternion
The Quaternion structure can be found in the header file Geometry.h
The structure also has methods for converting degrees to radians (Deg2Rad) and radians to degrees (Rad2Deg)
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Working with the main window, adding menus and widgets, positioning the freeglut window will require knowledge from my C++ WINAPI course: • C++ WINDOWS API
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All C++ OpenGL videos (playlist): • C++ OpenGL
All C++ WINAPI videos (playlist) • C++ WINDOWS API
Project repository in GitHub: https://github.com/YTEgorDeveloper/Cp...
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