Greetings, future game developers! Please subscribe to our channel, the VK group "Sempiternal Rain: Notes," and give it a like if you don't mind. We're trying to restore the lost knowledge of the great prophet and teacher of GameDev – Sempiternal Rain!
This course contains lessons on the GameMaker Studio (Game Maker) engine, designed for experienced game developers and covering more complex topics. You'll learn programming in Game Maker Language (GML) and be able to create games across various genres: arcades, casual games, shooters, platformers, role-playing games, simulators, strategies, and more.
Description and tips are below. There's also a playlist for beginners. Enjoy!
VK Community
sempiternalrainnotes (Sempiternal Rain: Notes) - SUBSCRIBE!
Games created by the great GameDev prophet Sempiternal Rain:
1. "Socialism Simulator" (Steam)
2. "ReLinked" (Steam)
3. "Skoofs and Altushki" (VKPlay)
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Lesson Title:
GameMaker Studio - Lesson #1: Secrets of 2D Game Art
Lesson Description:
In this video, you'll learn how to create a 2D game art style, as well as the necessary programs for creating graphics in games.
Timecodes:
00:01 - Introduction
00:24 - Finished Assets
01:30 - Flat Design
02:28 - Pixel Art
03:36 - Pixel Art Rules
05:40 - Color
06:53 - Simple Graphics
07:12 - Effects, Particles, Shaders
08:49 - Examples
09:55 - Effects Program
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opengameart.org - 2D graphics asset collection
itch.io - A well-known website for indie developers. Graphics, music, sounds, animation, icons, games
lospec.com - Palettes
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Pixel FX Designer - Effects creation program
Sprite Mancer - Effects creation program
Flat design (Photoshop, Illustrator) - objects are displayed without volume. Consists of simple shapes.
Spine animation (MOHO animation, Spine) - animated objects using a skeleton.
Pixel Art - graphics consisting of squares. Drawing is quite difficult. There are many terms for this, and it requires learning. Can be with or without an outline, multi-pixel.
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Game Improvement List:
1) Vignette
2) Particles, FX
3) Smooth Camera
4) Shaders
5) Maintaining a Common Style
6) Using Pre-Made Palettes
7) Using References (Repainting) and Borrowing Styles When Learning to Draw
8) Maintaining Scene Composition and Level Design
9) Lighting
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Tags:
#gamemaker #gaming #programming #drawing #design