Code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class HealthBar : MonoBehaviour
{
float startHealth;
public float health = 100f;
public Image healthBarImage;
void Start()
{
startHealth = health; //we use start health to calculate the fill amount of health bar
}
void Update()
{
healthBarImage.fillAmount = health / startHealth;
}
}
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