LBP Tutorials from a Trixel Dev 01: Rigid Connections and Loading Zones

Опубликовано: 21 Апрель 2026
на канале: acidic light
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Hey guys. I have been working on Restitched with Trixel Creative for several months, and I've definitely learned a lot about game design and level design. I'd like to share that knowledge with you guys to help you build smarter and better LittleBigPlanet creations.

This first episode is all about Rigid Connections. What are they? What are they useful for, why are they sometimes bad, how can we avoid creating them, and what are Loading Zones?

This is a longer video, but it's a complicated topic for me to talk about. But it's a really important thing to pay attention to when optimizing thermometer usage.