11 Packaging/Building Project [UE4 - Introduction to UE4 Tutorial Series]

Опубликовано: 01 Октябрь 2024
на канале: TwoNeurons
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Welcome to the 11th lesson in this new #UE4 #tutorial series. In this video, we finish our project by building/packaging it it so we have an .exe file we can run the game from.

In a few weeks, I will begin releasing videos for a new series looking at the same project but using C++ instead of Blueprints.

Video of the third map being beaten and the .exe being used:    • Video  

Packaging a project: https://docs.unrealengine.com/en-US/E...
Compiling a game: https://docs.unrealengine.com/en-US/P...

Github: https://github.com/ZJParker6/Platform...

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The Blueprint version of this series will cover:
1. Installing Epic Launcher & UE4
2. creating the project and an overview of the editor
3. Setting up source control and connecting the source control to the project
4. Creating the first map and our platforms (also setting up transitions between levels)
5. Creating a second map, transitions between them, and our obstacles
6. Adding a trap to our second map
7. Creating a third map using all of the previous content
8. Creating a main menu
9. Creating a saving/loading system
10. Creating a credits scene
11. Finishing the project by creating an .exe file of it
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