♟️ Chess Multiplayer - Client & Server Logic - 2/4 [Unity tutorial 2021][C#]

Опубликовано: 23 Октябрь 2025
на канале: Mercenary Camp
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We write a server code, lots of server code... and client code!
By the end of the episode, we don't see much change in the game, instead, we build a foundation for the future episodes, which will make our work faster, and easier to understand. Sort of like a design pattern episode really.

Link to the Chess Assets, by my friend Z3nder (affiliate) :
https://assetstore.unity.com/packages...

- - - -
0:00 Preview
2:18 Installing com.unity.transport
4:50 Server script
25:25 Client script
38:05 Net Message base class
43:58 Net Utility static class
51:31 Keep Alive
58:11 Hook Server & Client to the UI buttons
1:02:02 Tweaks
1:04:12 Final Test!
- - - -

►♟️ Learn how to make a Online Multiplayer Chess Game (on Youtube!)
   • ♟️ Create an Online Chess Game -  Placemen...  

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