We write a server code, lots of server code... and client code!
By the end of the episode, we don't see much change in the game, instead, we build a foundation for the future episodes, which will make our work faster, and easier to understand. Sort of like a design pattern episode really.
Link to the Chess Assets, by my friend Z3nder (affiliate) :
https://assetstore.unity.com/packages...
- - - -
0:00 Preview
2:18 Installing com.unity.transport
4:50 Server script
25:25 Client script
38:05 Net Message base class
43:58 Net Utility static class
51:31 Keep Alive
58:11 Hook Server & Client to the UI buttons
1:02:02 Tweaks
1:04:12 Final Test!
- - - -
►♟️ Learn how to make a Online Multiplayer Chess Game (on Youtube!)
• ♟️ Create an Online Chess Game - Placemen...
► ⚔️ FREE Top Down RPG Course (on Youtube!):
• Learn Unity Engine and C# by creating a re...
► Develop a FULL Mobile Game with the help of my Udemy Course :
https://www.udemy.com/course/unity-20...
► Want to help the EpitomeGames project? You can show your support with an membership!
/ @n3kmercenarycamp
► Want the files? You can find everything on the website!
► Need help? Join our discord community!
Discord 👊 / discord
Website 📡 https://www.epitome.games
Email me! 📧 [email protected]
Personal channel 🇨🇦
/ @michaeldoyon7700
Social Media 🤳
/ michael.doyon 📸
/ n3k_michael 🐦
#multiplayer #gameDev #unity #unityTutorial #n3k #epitome