How to Import and Set Up a Drivable Car in Unreal Engine —(Using Blender)| Build racing game PART 01

Опубликовано: 20 Март 2026
на канале: General_AKO_Coding
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🚗 Ever wanted to make your own drivable car inside Unreal Engine?
In this video, I’ll show you exactly how to import, configure, and bring any car to life — from Blender all the way to Unreal Engine — step by step.


📌the playlist of the series:
   • Build Racing Game  

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📌Download link for all assets of Series "Build racing game in UE05 "
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We’ll start with preparing the car model in Blender, fixing scale, pivots, and materials, then move on to Unreal Engine to set up everything properly:

Creating the car blueprint

Setting up wheel colliders & physics

Adjusting vehicle movement for realistic control

And making it fully drivable inside your project!

You’ll also get practical tips for avoiding common import issues, organizing your project from scratch, and building a clean workflow that will help you later when developing your racing game.

By the end of this tutorial, you’ll not only have a functional car ready to drive — you’ll understand how the entire system works under the hood.

📌 Subscribe and hit the bell to follow the full series — we’re building a complete racing game from zero inside Unreal Engine!

00:00 SETTING UP THE PROJECT
01:57 Preparing the car model for UE
08:42 Fix texture issue
11:45 RIG AND IMPORT THE OTHER VEHICLE TO UE
14:25 Preparing the car to be DRIVABLE in UE
20:51 CREAT VEHICLE INPUT
25:22 FINAL TOUCH & TESTING THE CAR

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