UE4.26. I've always been meaning to getting back to tackling randomly generated levels while including a map to go along with it. Got it setup so each individual tileset in dynamically setup as a render target, and then i stitch together all the render targets into a single canvas texture and storing the texture with a monster of a custom material where i can cherry pick any color for replacement. I've not resized the texture tho(so map in video is 12000px x 12000px. Also started implementing ping/icon system on the map. the floating plane with the mini map is just for testing once all the render targets are combined into 1 texture, and applying to something