Let's Build the RPG! - 78 – Data Table Spawner Tutorial – How to Make a Spawner for Any Actor

Опубликовано: 19 Октябрь 2024
на канале: NumenBrothers
1,856
42

In this episode we set up a Gameplay Ability Pickup spawner on Begin Play, but also respawn mechanics when a gameplay ability is picked up. This spawner will work with just about any type of actor, with simple parameters for # of actors to spawn, maximum spawn radius from a center, and minimum distance between actors to spawn.

00:00 Intro
00:16 Today's Goals and Key Concepts
00:55 Custom Collision Channel for Objects
01:32 Custom Collision sphere for Pickup Actors
04:09 Spawner Setup
17:34 Respawning Gameplay Abilities
29:56 ISSUE FIX: Endless Sound Issue (on gameplay ability pickups)
31:35 Conclusion and preview of next episode

References:
Data-Driven Gameplay Elements
https://docs.unrealengine.com/5.2/en-...

GameplayAbilityPickup Actors (Episode 33):
   • Let's Build the RPG! - 33 – UE5 Abili...  


New episode released every Saturday morning!

If you're looking for a logical place to jump in and start the series, I recommend coming in at episode 23 (but you'll still need to go back and do some previous episodes- for example, footstep effects).

But this is an important note:
I would only start at episode 23 if you already have some experience with Unreal Engine, with Blueprints, and with Niagara. Otherwise you're going to have a difficult time going back and figuring out how I did things in previous episodes.
If you don't have that pre-requisite knowledge I would start the series from the beginning.

Episode 23 (first episode of Gameplay Abilities):
   • Let's Build the RPG! - 23 – UE5 Niaga...  

Episode 26 (where we actually start our Gameplay Ability System, 23 is a prerequisite):
   • Let's Build the RPG! - 26 – Creating ...