Whole project is available here: https://www.unrealengine.com/marketpl...
To celebrate the moon landing 50th anniversary I wanted to create a moon rover that could fit into the moon environment I made earlier.
Everything is running in Unreal Engine using the advanced PhysX vehicle as a base with some modifications. Rover material is also fully dynamic thanks to the Unreal Engine material system and I also created a dynamic dirt system that covers every layer with few unique tweaks. Everything is driven with two damage masks that I generated.
Because its fully physics based, different gravity situations are also affecting how it feels and how much it can carry cargo.
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UE4 Assets: https://www.unrealengine.com/marketpl...
Discord: / discord
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Artstation: https://www.artstation.com/kimmokaunela
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