Displacement mapping is a very special technique to create deformations. They are not visible in the standard viewport; you have to render the scene or use viewport rendering.
This tutorial answers the question (which I actually asked myself) if the displacement can interact with Maya's "n"-world like nParticles.
Enjoy!
The music: "Computer Animation" and "dubius 170", composed by Maximilian Schönherr and licensed via GEMA.