Hi, today, we will add a layer-based collision system to the fireballs to allow them to detect when to collide and not. We will also create an explosion effect for the collision.
Download the used assets (not affiliate): https://assetstore.unity.com/packages...
https://assetstore.unity.com/packages...
Check out my other channel: / @justanindiedeveloper6642
This is part # 9 of my series on creating a basic 2d platformer with the Unity game engine, using the C# programming language.