Layer-based Collision (and More...) | Unity Platformer Series

Опубликовано: 27 Сентябрь 2024
на канале: The Hello World Guy
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3

Hi, today, we will add a layer-based collision system to the fireballs to allow them to detect when to collide and not. We will also create an explosion effect for the collision.

Download the used assets (not affiliate): https://assetstore.unity.com/packages...
https://assetstore.unity.com/packages...

Check out my other channel:    / @justanindiedeveloper6642  

This is part # 9 of my series on creating a basic 2d platformer with the Unity game engine, using the C# programming language.