Should VR move beyond controllers and embrace hand tracking—or are controllers still king? In this video, we dive deep into the history of controllers, how they work, and why they’ve stuck around. We’ll also explore the pros and cons of hand tracking, the promise (and problems) of VR gloves, and where companies like Meta, Apple, and Valve are taking input tech.
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TIMESTAMPS:
00:00 controllers are good actually
00:50 a brief history of input devices
02:28 ok but it's 2025
02:44 its the same design. everywhere. lol
03:02 is this the best we can do???
03:10 a lot of research (and how controllers work)
03:23 inside out vs outside in
05:50 other solutions (boring)
06:06 hand tracking
06:40 wheres the apple vision pro?
07:00 oh okay
08:00 hand tracking kinda sucks
08:44 let's talk about gloves
10:14 haptics and stuff
11:03 fluid haptics are SO COOL
13:00 the surreal touch controllers
14:10 addendum: psvr2 controllers on the AVP
15:00 THE PERFECT VR CONTROLLER IS... oh
17:00 we are early
18:06 not THAT early though
18:50 outro
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