Visit my anime and game site: http://mcanime1.wixsite.com/mcanime
GMX File: https://goo.gl/DkuGek
Placeholder:
Events:
Create
Actions:
Start moving in a direction
Left arrow
Speed 6
Set Alarm 0
room_speed*12
Events:
Alarm 0
Actions:
Set Alarm 0
room_speed*12
Change instance into flyingdown
Create instance of object placeholder
Events:
blockit
Actions:
Reverse horizontal direction
casegone:
Events:
Create
Actions:
Set Alarm:
room_speed*.5
Events:
Alarm 0
Actions:
Set Alarm:
room_speed*.5
Destroy the instance: Self
blockit:
Be sure its set to Solid, but not visible, this will allow the object that it hits, to bounce off it, if blockit is not set to Solid, the object will go through it, and not bounce of it.