Networking plugin: https://mirror-networking.com/
The video displays Client-Side prediction applied to multiple rigidbodies using Mirror and Unity.
The left viewport shows the server running in-editor, and on the right is the client's perspective. The transparent cube following the solid cube represents the latest state received from the server. Any movements after that are predictions of the client.
In the first half of the video I simulated a latency of 150ms clumsy, and then added a packet loss of 2% midway through.
This demo video was recorded to showcase the rigidbody example of the Client-side prediction framework I'm developing: https://github.com/GiovanniZambiasi/C...