[Eng] Slot-based Inventory System: Adding the Crafting Functionality

Опубликовано: 14 Май 2026
на канале: UnrealGaimeDev
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Unreal Engine Version: 4.12.5
Template: Top-Down Template

Today we finish off the implementation of a basic crafting system by adding functions and variables for all of our different widgets. Further we define a key to show/hide the crafting menu and modify the "add item" and the "remove item at index" functions so that our crafting menu will be updated when one of these functions is called.

If anything is not working for you leave behind a comment or send me a private message and i will see whether i can help you : )