Vertex Animation Basics in Shaders using World Position Offset (UE4, valid for UE5)

Опубликовано: 03 Апрель 2026
на канале: Visual Tech Art
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In this video I go through some basic animation logics, very useful to animate 3D models directly in the shader.
The main topics touched are Translation, Rotation, Scale, Complex Movements, Timings.
At the end of the video there's a bit of discussion about the strengths and weaknesses of this animation approach.

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