What is an arcade game without a score to brag about? In this episode, we are building our UI (User Interface) to track player stats!
We will learn how to create a UI Canvas using TextMeshPro, import the necessary TMP components, and use UI Anchors to ensure our text elements stay locked in place on any screen resolution. Then, we jump back into C# to connect our Player to a custom UIManager script, and update our Enemies so they award points when destroyed.
📂 Download the Project Assets Here:
https://drive.google.com/drive/folder...
🔔 Subscribe to follow along! Now that we have a working score, Part 8 will focus on Difficulty Scaling—writing the logic to automatically speed up the enemy waves as our score gets higher!
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