06. Intro to Unity: The UI Canvas (Score & Lives Tracking)

Опубликовано: 05 Август 2026
на канале: AdaptEd Labs
28
5

What is an arcade game without a score to brag about? In this episode, we are building our UI (User Interface) to track player stats!

We will learn how to create a UI Canvas using TextMeshPro, import the necessary TMP components, and use UI Anchors to ensure our text elements stay locked in place on any screen resolution. Then, we jump back into C# to connect our Player to a custom UIManager script, and update our Enemies so they award points when destroyed.

📂 Download the Project Assets Here:
https://drive.google.com/drive/folder...

🔔 Subscribe to follow along! Now that we have a working score, Part 8 will focus on Difficulty Scaling—writing the logic to automatically speed up the enemy waves as our score gets higher!

#Unity2D #GameDev #LearnToCode #GameDesign #UnityTutorial #IndieGameDev #CodingForBeginners