In this tutorial I show you how to use Unreal Engine's Sequencer to trigger a Blueprint event during the play of a sequencer.
Chapters:
Intro 00:00
Create Blueprint: 00:20
Connect Blueprint to Sequencer: 04:21
This provides one example and the key principles behind it of how you can trigger a blueprint via sequencer. This is very useful for dynamic in-game cutscenes or interactive sequences. Perfect for both filmmakers and game developers.
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