Episode 1 of building a 3D voxel-style medieval kingdom builder in Unity — completely from scratch.
In this devlog: setting up the project, building a gaze-based interaction system, getting block-breaking to work, switching between first and third person, and fixing every camera bug that came with it.
I handle all the programming. My friend handles art and design. New devlogs every week.
00:00 Intro
00:39 Starting the Project
01:07 Character Controller & Interaction System
02:20 Block Breaking
03:40 Camera System & Perspective Switch
04:24 Head & Body Rotation
06:14 Summary
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