nanite disabled
lumen enabled
fluidninja on and tracking all objects (huge performance hit)
obs hits the frame rates pretty hard at about 20-30 fps
also just done compiling all day the computer is on fire a cooler system would do better its a laptop on stock cooling its dying inside.
rtx2070 graphics card with intel i9 8 core running 4.5-5.1ghz and its melting
i will be showing this with nanite enabled in part two and then nanite enabled fluidninja off in part 3 and some cheat engine to speed up that last test but cheat engine breaks things towards the end giving some weird jitters. many more tests to come each one of these tests are after a fresh compile so the cpu is really hot and its not a normal case situation for gaming. each time i turn obs off at the end of the test i regain much of my fps to a mostly playable state. i have the graphics pumped way up and im going to tone things down a bit to get things just right. nanite test was too small i want to do a much larger scale test tomorrow.
very special thank you to dragon ik for making this all possible so quickly https://www.unrealengine.com/marketpl...
thank you also to david who makes the daz to unreal plugin such great support has lead to this development also.
-credits for daz3d products are
https://www.daz3d.com/starslayer-outf...
interactive license owned by Dreken Productions