The goal of this project was to re-create materials from Parasite Eve and render it with a post process effect mimicking the Playstation 1 look. I created the materials in a way that it could work for either a 'remake' style project or a retro project where it has the dithered pre-rendered look iconic of the era. Materials were created in Substance designer with the scene assembly, lighting, and post process work done in Unreal 5.3