Mastering Channels & Race Conditions - Go WebSocket Rooms | Golang Concurrency #2

Опубликовано: 19 Март 2026
на канале: Kcode
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In this tutorial, we'll extend our WebSocket server by adding a complete room system where clients can join different chat rooms, send targeted messages, and leave rooms - all while maintaining thread-safe concurrent operations!

🎯 What You'll Learn:
Implementing WebSocket room management (join/leave/send)
Channel-based room message routing
Handling concurrent room operations safely
Testing room isolation and message delivery
Preventing race conditions in multi-room scenarios
Atomic operations for room client counting
Advanced concurrent testing patterns

00:00 Intro
01:40 Code Overview
04:14 WS Rooms Server
24:56 Connecting JavaScript WS Client
29:24 Building Go Client - Single Room
46:37 Testing Race Condition - Single Room
54:10 Testing Race Condition - Multiple Rooms
58:40 Race Condition Error
01:00:21 Graceful Shutdown - No Race Condition

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📂 Previous Video:
Part 1 - WebSocket Server & Broadcast:    • Hands-on Channels, Concurrency & Race Cond...  

🔗 Useful Links:
GitHub Repository: https://github.com/k-code-yt/golang-y...

📱 Social media links:
Twitch:   / kcode_tech  

#kcode #go #golang #websocket #concurrency #channels #programming