I'm Luke Harrison and this is my Sound Design Demo for Video games. I used Unreal 4 and FMOD to get to grips with industry standard engines and potentially kick start my career as a sound designer for video games. If you have any questions about what you see in the video or need some clarification, then please don't hesitate to ask.
I am self taught and therefore some things may differ from how they are supposed to be done, but if it works then I don't see a problem. I just did what I thought was necessary to implement each sound/effect. If I had more time I would probably have built the sound effect a little more complex, for example the ambience is just one track whereas I could have built it more dense or maybe had some subtle scatterer sounds incorporated. Please enjoy.