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In this tutorial I will show you how to make in Ambient Occlusion(AO) and Color data into a mesh from Blender and then use it inside of Godot. This can be very useful for adding extra pop to your meshes or very handy for creating "realistic" old retro style games!
** Chapters **
00:00 - Intro
01:50 - Bake Our Ambient Occlusion
04:45 - Setup Inside of Godot
06:18 - Vertex Colors
09:45 - Additional Tweaks / Information
11:45 - Outro
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