Material Workflows in Omniverse with NVIDIA MDL

Опубликовано: 16 Октябрь 2024
на канале: NVIDIA Game Developer
8,206
78

NVIDIA’s Lutz Kettner and Jan Jordan discuss the basics of NVIDIA's material definition language (MDL), showing how a single material can be used to define matching appearances between different renderers and rendering techniques. End users will learn how physically based definitions can be defined, while developers will learn what's entailed in supporting MDL within their own products or renderers.

Learn More: https://nvda.ws/3vuespK