Create textured 3D objects in Blender and import them into Davinci Resolve. This Blender to Resolve workflow shows how to automatically have UV textured 3D models from Blender import into Resolve with the Texture nodes already set up. The most difficult part of having imported 3D models showing up properly in Resolve are the UV textures. If the UV textures are not created correctly, then the results will not be good. Davinci Resolve uses nodes to create textures. In this case, I apply a specular map to a node in Resolve and a diffuse color map to a node in Resolve. The 3D geometry is brought into Resolve using the FBX file.
00:00 Creating the 3D model in Blender
01:23 Applying the Boolean cutters in Blender
01:43 Add a light into Blender (to be imported into Resolve)
02:07 Adding a material on Blender model
02:47 Fixing the UV Textures in Blender
03:42 Exporting Texture layers from Blender
05:52 Importing 3D model into Davinci Resolve
07:20 Discussion of importing cameras and lights into Resolve
09:47 Troubleshooting issues with Textures in Resolve
10:40 Final Renders
Free Blender download
https://www.blender.org/download/
Blender Plugins Used in this video
Boxcutter
https://blendermarket.com/products/bo...
Extreme PBR for Blender
https://blendermarket.com/products/ex...
Simple Bake
https://blendermarket.com/products/si...
Zen UV
https://blendermarket.com/products/ze...
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