This is a brief but informative video that covers all of Leo's parries (2+3, u/b+1, b+1+3 and b+1+2) tackling every bit of information I could find and putting it all together in a short 5 minute video. Below is a detailed description on how I determined the start-up and active frames for each parry.
Start-up Frames:
As demonstrated in the video, if Leo is at -8, you can parry the fastest option from an opponent which is 10f. If, for example, you're at -9 and you only have 1 frame available, if the opponent goes for a 10f jab you will get hit. That's one of the reasons why I stated at -6 (4 frames available), you can take risks with b+1+2 (which requires a 6f start-up) if you believe your opponent will go for something slow starting at 12f.
Active Frames:
The reason I decided to leave frame data displayed was to showcase the frames available and how the parry remains active. As you can see from one example, Leo is at -4 and is able to use u/b+1 against a 14f high. It has a 2 frame start-up and we know this because as demonstrated, at -8, you can parry a 10f jab. So, how do we find how many active frames a parry has? You can do simple math to find out. If you're at -4 (+6 frames available) and your opponent goes for a 14f high (+4), that's 10 frames total. Subtract 2 frames you need for the start-up and you're left with 8 frames. Thus, this parry still works up to 8 frames on the condition that your opponent goes for a high.
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