I find it interesting how VR games' firearms behave differently depending on how they were implemented. VAIL has multiple hand poses when you grip the barrel, H3VR has strict grip positions but offers more realism, and Pavlov has a togglable burst fire mode. It may sound like minor details, and there's more I can talk about, but each one feels significantly different.
I would like to explore this more in a full video.
Song Used:
'Escape Velocity' - Scott Buckley
Released under CC-BY 4.0 (https://scottbuckley.com.au)
Twitter: / jim_justgaming