ProBoolean and Retopology in 3ds Max: Clean Cut and Perfect Mesh

Опубликовано: 13 Март 2026
на канале: Yurii Shevchyshyn
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In this video, I demonstrate the power of the ProBoolean function in 3ds Max. Starting with a central sphere intersected by other 3D objects (a sphere and a rectangular tunnel), I show how to use ProBoolean to cut away the intersecting parts, resulting in a clean shape. To finalize, I apply the Retopology modifier to create a perfect, optimized mesh. Watch the process from start to finish and see the final result!