Unreal Engine and Houdini allow VFX Artists to create incredible real-time destruction effects! 💣
Today in our #VFX explainer series Level Up, VFX Director Jason Johnston walks you through creating one of these effects from start to finish! 🏁
#UnrealEngine #UnrealEngine5 #UE5 #realtimeeffect #realtimeeffects
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00:00 - Intro
00:35 - Open Quixel Bridge in Unreal Engine
01:00 - Exporting to Houdini
01:50 - Adjusting Topology
02:50 - Placing Material Fracture
03:55 - Creating UVs for the Internal Faces
05:10 - Creating Internal/External Material Slots
07:00 - Making the Object Fall
07:30 - Adjusting Collision Bounce
08:30 - Creating Constraint Properties
09:15 - Exporting Back to Unreal Engine
10:30 - Make Sure Animations Are Importing
11:10 - Update Materials
12:12 - Changing Skeletal Balance
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Beyond-FX is a new type of studio focused on crafting immersive, interactive experiences using the latest in visual effects technology. Through our team of talented artists, we have a combined 80+ years of industry production experience.
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