UE4 Editor Script. Create automatic materials for huge libraries - Blutility

Опубликовано: 03 Март 2026
на канале: VoRty Two
862
5

You are used to the pain of creating a lot of materials out of a library of textures? You know, the kind of library with no coherent naming convention?
Importing all the textures, setting the sRGB values, create and name the material, create a texture sampler, chose the right texture and connecting everything.... Damn boring
Get yourself an intern or use this little script here.

https://www.unrealengine.com/marketpl...