Add synced footstep sounds to the Third Person Character in Unreal Engine 5 using Anim Notifies and a reusable Sound Cue setup.
This tutorial focuses on a simple, production-friendly workflow you can drop into any project. The Third Person template ships completely silent, so we fix that properly using animation timing instead of input-based hacks.
We start by importing multiple footstep sounds and building a randomized Sound Cue to prevent repetition. Then we place precise Anim Notifies inside the run animation so each footstep triggers exactly when the foot hits the ground.
You’ll learn:
• How to import and organize footstep audio
• How to build a randomized Sound Cue
• How to add pitch and volume variation using a Modulator
• How to place Anim Notifies for accurate timing
• How to sync audio directly to animation frames
• Why animation-driven audio is more reliable than input-driven triggers
By the end, your Third Person character will have properly timed, reusable footstep audio that feels grounded and professional.
This setup is intentionally simple so you can expand it later into surface-based footsteps, material detection, or full audio systems.
More Unreal Engine 5 gameplay systems and practical tutorials coming soon!