In this tutorial, we make a planning combat AI system in Unity and C#. I explain GOAP on a technical level, then what I made and why, and how it can be improved. Feel free to fork the repository and learn from it or improve on it (it's definitely incomplete): https://github.com/anneomcl/HappieGOA... I'm going to keep using Unity/C# in tutorials for the sake of consistency and simplicity, though I may use Unreal in the future, we'll see :)
Last week's "How Games Work" video on this system: • How "Smart" AI (Basically) Works in G...
Ask questions or participate in the challenge: / thehappiemakers
Resources:
GOAP System Tutorial: http://gamedevelopment.tutsplus.com/t...
Zelda-Style Health Tutorial: • Unity Tutorial: Zelda-Style Health (C#)
Tile Art: http://opengameart.org/content/dungeo...
Pro-tip: Click on the gear and set the speed to 1.5x or 2x. You'll probably be able to keep up with everything in half the time. That's how I got through school.
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