[Eng] Complex Quest System: Basic Npc Setup and Player Interaction #08

Опубликовано: 07 Июль 2026
на канале: UnrealGaimeDev
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Unreal Engine Version: 4.14.0
Template: Third-Person Template

Currenty everytime you want to select a different sub goal you would have to press "i", click the desired sub goal and then hit "i" again to continue playing. That procedure is very uncomfortable and complicated, which is why we set up a key event to quickly toggle between the current sub goal in this epsiode. Additionally we work on a basic npc class that our player can interact with. For that we talk about the use cases of interfaces and add one to handle the communication between the player and various other classes like npc's or objects.

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