3D Maya Character Rigging 2: Skin Weighting

Опубликовано: 06 Октябрь 2024
на канале: CheekyAnimationProductions
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Once you attach a skeleton to a 3d character the joints and other areas of the skin will initially have unpleasant deformations when the joints are bent. In this lesson you will learn how to smooth out and correct all these problem areas with the “paint weights tool” in Autodesk Maya.

3D Character Rigging class 2 of 8. This course is meant to be taken in order. Progress through the course and build your rigging skills.