In this video, I test a basic Level of Detail (LOD) mod for Minecraft 1.20.1 that uses real-world rendering principles to reduce performance load.
Instead of using a simple distance cutoff, this system applies mathematically driven LOD scaling—adjusting detail based on how objects are perceived at different distances. The goal is to reduce unnecessary rendering work while keeping the visual impact minimal.
I run performance tests to see how much improvement this approach can provide and where its limitations start to show.
This is still an early version, so there’s plenty of room for refinement, including smoother transitions and more advanced optimisation strategies.
If you’re interested in game optimisation, rendering systems, or applying real-world theory to Minecraft, this gives a practical example of how LOD can be implemented.
Let me know what you’d improve or want tested next.