Revised Video & Jpeg
Decode the Matrix Overlay Jpeg available here :
https://www.dropbox.com/s/6h1frvo4ryc...
*STOP PRESS: REVISION . I realised my overlay was missing the fact that Lanes are discreet ,so Lane Length & Step On/Off should be included in a Lane bracket .
Also ,my logic circuits are overloading if Pattern Select could/should ? be bracketed as Track ? Glad it's useful anyway . P.S This is unofficial publishing from betatesting user. Wally Blo.
working on tutorial graphics , thought the diagram might be useful before final publishing . learning me some new graphics/video skills.
music same as previous video ,, all 4 tracks of CreamMobile arpeggiating the internal synths .
cant find the url to credit the matrix graphics , pretty sure royalty free , hope not a problem if I dont find author. only a temporary video practising video skills for forthcoming Cream tutorial.
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Ipad specific manual http://www.kirnuarp.com/CreamMobile-M...
A few tips for Cream operation : (gathered from forum posting )
Whether using internal or external keyboard you need to set the Note Range ( Top Left Corner under Track numbers ) so your input notes are within that range for each track ,
& if using external keyboard your Cream input midi channel needs to match keyboard channel .
I use an external keyboard with channels 1-4 , with Tracks midi set 1-4 , so I can use full range of keyboard on all tracks (C2-C8 with Control Zone in Settings ON . Turning OFF changes C1-B1 back to notes rather than pattern change buttons.
Remember Cream is primarily an arpeggiator , so it needs notes input to trigger .
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To play chords you need to program a vertical column in SEQ Lane ,
But for same chord shape for all pattern you could just set the column on Step 1 & loop that single step . It is interaction with ORDER Lane x STEPS in Pattern Control that determines Length & Rythmn of Pattern .
Chord Memory Slots can be used either by
A. ChordMem Lane for sequencing within pattern or
B. CM Trigger button ( Top Left Corner ) to play the chord in slot using a single keyboard note in realtime .
However , the base note under the chord in the slot needs different placement for the one or other .
So if you want to use ChordMem to sequence chords C,F,G in slots 1,2,3 by playing a single note on keyboard e.g C2 , all 3 chords need the SAME base note C2 under the chord in each slot. Then program 1,2&3 in ChordMem Lane .
For CM Trigger the base note is fixed at a different note for each slot , so chord C slot1 = base note C2 , chord F slot2 = base note C#2 , chord G slot 3 = base note D .
So playing keyboard 2 notes above C2 basenote in above example with CHORDMEM will Transpose the whole pattern 2 notes higher , whereas there is no keyboard Transpose with CMTrigger As it plays whatever chord is in the slot fixed to that note .
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ACCENT Lane works relative to Track Vol & Global Vol ( which all seem to affect midi velocity NOT CC7 ) so leave headroom & experiment for each synth for optimum use.
GATE affects length of synth played note , but NOT timing of next step .
LENGTH affects timing of next step , delaying its start .
Copy/Paste in Lane Toolbar (mainpage & quick edit ) can be used for Step On/Off data between different Lane types , even though the graph data is different & wont be copied .
So if you program a complex rythmn using Step On/Off on one lane you can transfer it to another easily , if only for visual reference to help program another lane step values .
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Midi Connection problems :
Using Cream's Virtual Ports in Settings Midi I/O/Sync & Select "Cream" in other apps .
Have you enabled " Connect Midi Devices automatically" in Settings / Settings
(top right corner CogWheel ) . This will add any active virtual/external midi port to Midi Input/Output lists in Settings .
Remember to set each Tracks MidiOutput channel to match receiving synth .
Also as I mentioned previously Track Note Range is important. It is the ( editable) range of INPUT notes each Track will respond to . Cream defaults to small seperate keyboard zones for each track to simplify INTernal Keyboard use , so check you are not playing outside that zone or the engine will not play . (INPUT )Playable range is C2 -C8 . C1-C2 is used for Pattern changes from keyboard so dont play too low on keyboard ." Base" , next to NoteRange in TopLeft Corner can be used to lower or higher the OUTPUT range of the engine .
Pattern Change C1-C2 can be disabled in Settings/ Control Zone OFF.
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