Patapon 3 - Unused Debug Missions #1

Опубликовано: 10 Август 2026
на канале: Madwig
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Here's a little showcase video of the mission files Shockturtle discovered. These missions are structured in the same way as the other debug missions in the previous games.

In Patapon 3 Debug has no options to set mission flags so I had to use a different method to load them (I shared the codes to load them with some people). There's a total of 11 mission files but only a few contained the necessary data to be loaded in the game.


Second Part:    • Patapon 3 - Unused Debug Missions #2  


Mission Information:
• 00: ̶E̶n̶d̶l̶e̶s̶s̶ ̶l̶o̶a̶d̶i̶n̶g̶. Contains forts and most kids of grass. Unit loading is disabled except for Hatapon (showcased in the second part).

• 01: Cave mission with Arch Pandara. When the boss turns into chest form it becomes invisible because the transformation from data isn't being loaded. Boss death triggers mission completion. Boss usually drops stones.

• 02: Earthend mission with bonedeth structure, this mission has no defined goal so you can pretty much walk forever.

• 03: This mission is mostly empty, but seems like there is an invisible entity blocking the path (probably a hostile entity since the units can interact with it).

• 04: Dungeon mission with three floors. This mission doesn't load hero data or equipment (only default equip). The class skills and unit data glitch on the end screen. There are doors placed after the mission goal and seems like they have different opening animations.

• 05: Crash.

• 06: Crash.

• 07: Crash.

• 08: This mission contains all the key items in the game (they don't appear on the ground because the items can't be rendered on missions). There are some items placed on the mission goal so the mission completion status has to be frozen to collect them.

• 09: Crash.

• 10: ̶E̶n̶d̶l̶e̶s̶s̶ ̶l̶o̶a̶d̶i̶n̶g̶. Uses the unused cave background and only loads default equipment. The hero isn't being loaded either. It also replaces the second unit with a few Yumipons in "army mode" (showcased in the second part).

• 11: This mission contains four head-on gimmicks placed on different teams targeting the ones in the enemy team. This mission doesn't display health gauges (maybe it was planned to have the vs radar instead) and there's no mission goal.