Cry of Fear Speedrun - Any% (No Unlocks)

Опубликовано: 29 Июль 2026
на канале: HeAdshoT? (HeAdshoT?)
31,301
464

(Time is in-game time.)
A much improved speedrun that actually beats my run with unlockables and ends up being WR (until 10/9/17). I'm actually happy with the way this run went, some slight hiccups that I wish didn't happen but whatever, I'm happy :D

Cry of Fear uses the GoldSrc engine (Half Life 1 engine), so interactions through walls (opening doors, obtaining items) are common throughout the run. Bhopping is possible, you don't really need a script to do so - just jump dodge and start timing jumps to get good bhops in (you just won't go faster, you maintain same velocity).

However, since CoF uses a heavily modified GoldSrc engine w/ a custom renderer, the engine eventually begins taking a toll and forces me to restart the game during the run. If I do not restart the game, textures begins to glitch up, enemies will not be responsive or immediately know where I am at when entering an area and begin attacking, and even at points not load proper assets (ex. textures, models, weapons, player model, etc...) necessary to the level making it (literally) unplayable. I wish I didn't have to restart, so :/

If you have any questions as to what I'm doing during the run, feel free to ask!

Speedrun page: http://www.speedrun.com/cof