Physics Pile in 3ds Max - (3dm Promo)

Опубликовано: 10 Март 2026
на канале: 3dmotiveHD
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http://3dmotive.com/series/physics-pi...

In this course, we're going to jump into using MassFX to create a bone pile in 3DS Max. We'll use MassFX to set up animations simulating gravity on simple objects with general parameters and still end up with a bone pile that looks natural and based on real-world physics. Objects will interact with each other under specific parameters and will then collide with the 'ground' and spread out into a pile that not only looks great but saves the 3D artist from having the tedious task of hand-placing each and every individual object into a pile and still make it look good. We'll examine dynamic versus kinetic versus static bodies and the way gravity affects each and then in our final example.

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