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MAJOR combat changes are coming to Runescape. RS official article link: https://secure.runescape.com/m=news/t...
We’ll be launching our Combat Modernisation update. We'll be taking the three original combat styles and bringing them into the modern age.
Increasing Attack, Strength, Ranged & Magic to 120:
Each of the original combat style skills will be brought up to 120 to keep parity with Necromancy.
Removal of specific auras:
We understand that auras timebox you into engaging in certain combat content in 1 hour increments. Alongside the skill cap increase for the core styles, we're removing Berserker, Reckless, Maniacal and Mahjarrat auras to prevent overall power creep, while reducing the reliance on auras to complete content efficiently.
Removal of lesser abilities:
Lesser abilities have always served as a point of friction for new players. Given where they're positioned, they were often worse than using an 'auto attack', and were oftentimes worse than using Slice, Piercing Shot or Wrack, yet visually they appeared to be more interesting. With the introduction of basic attacks and the redistribution of level unlocks, lesser abilities are redundant and will be removed.
Removal or rework of unnecessary, bloated abilities:
Over time, additional abilities have been added to the original styles' kits that, in hindsight, did not add additional gameplay or nuance to the style. As a result, these have been removed or reworked.
Removal of Thresholds:
Thresholds are a dated concept from EoC, leading to situations where abilities often compete with one another due to their similar costs. Removing Thresholds allows for nuanced abilities with variable costs, leading to more dynamic gameplay.
Introduction of a 'basic attack':
Basic attacks are core to RuneScape's identity: Fundamentally, RuneScape has always had them through our original point and click gameplay. When we introduced an action bar based system with the Evolution of Combat, auto attacks were moved to the background of combat. Utilizing learnings from Necromancy, we're reintroducing basic attacks to the three core styles, though modernised for action bar based gameplay.