Create a smooth cinematic camera fade-in when your level begins using Unreal Engine 5 Blueprints.
You’ll learn:
• Where to add the fade logic in the character Blueprint
• How to use the Player Camera Manager correctly
• How to configure the Start Camera Fade node
• How to control timing and color for cinematic pacing
By the end, you’ll have a clean fade-in from black that plays automatically on Begin Play.
0:00 Intro
0:26 Step 1: Project Setup
0:45 Step 2: Add the Camera Fade Logic
1:21 Step 3: Configure the Fade Settings
1:59 Test!
2:08 Outro
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Check out the complete article version linked in the pinned comment.
💬 Thanks for watching — and I’ll see you in the next one!
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